The Game

How to play Tichu

A friendly introduction to one of the world's great partnership card games. We'll have you calling Tichu in fifteen minutes.

Setup & the deck

Tichu is a four-player partnership game: you and the player opposite you (your “partner”) play together against the other two. The first partnership to 1,000 points wins.

The deck has 56 cards:

Dealing & the exchange

Each round starts with the entire deck dealt out — fourteen cards per player. After looking at your hand:

  1. You may call Grand Tichu (after seeing only your first eight cards) or Tichu (after seeing all fourteen, but before playing your first card).
  2. You then exchange one card with each of the other three players — one to the opponent on your left, one to your partner, and one to the opponent on your right. All three exchanges happen simultaneously, blind.
  3. The player holding the Mahjong leads the first trick.

Playing tricks

On your turn you may either play a legal combination that beats the current one, or pass. Once everyone else has passed in turn, the trick is yours; you collect it and lead the next.

The combination on the table dictates what you must play next. If the table is showing a single card, you can only respond with a higher single. If it’s a pair, you must play a higher pair — and so on.

Legal combinations

All combinations must be of the same length to compare: a 5-card straight only beats other 5-card straights (with a higher top card), never a 6-card straight or a pair.

Bombs

Bombs break the rules of the trick. There are two kinds:

A bomb beats any non-bomb combination, regardless of length. A higher bomb beats a lower one (and a straight-flush bomb beats any four-of-a-kind). You may even play a bomb out of turn — to steal a trick before the player to your left can react.

The four special cards

Scoring

Each round is worth 100 points, divided based on who took which tricks. Card values:

Two special endings change the math:

Tichu & Grand Tichu

Calling Tichu is a wager that you, alone, will be the first player to get rid of all your cards this round. Successful Tichu: +100 points. Failed Tichu: −100 points.

Grand Tichuis the same wager — but called before you’ve seen your full hand (only the first 8 of your 14 cards). Successful: +200 points. Failed: −200 points.

Only one Tichu/Grand Tichu per player per round, but both partners can call.

Tips for new players

Ready to deal? Head back to the homepage and grab the app — or just open it and start a hand against the bots.